I was never particularly proud of being a part of this game. It really has more than its share of flaws and annoyances, but luckily I was neither the programmer nor the designer, and since I tried quite hard to get the problems fixed, I take no blame for the final problems remaining in the game.
For this game I wrote the story and manual (although they later added boss tactics to the European manual without checking with me, which again contain many flaws). It was also my original concept. I named the game and characters, wrote their dialogs, arranged the character sequences, etc. Brandon Sheffield added the tagline to the game name (“Swine of the Night”) and made a second pass over my story to add a few jokes here-and-there. A few lines can even be attributed to the founder of Sanuk Games Co., Ltd.: Yan Marchal (for example, “The time for bread has passed…perhaps forever.”)
This game has been out for a while but I was recently pointed towards a good review of it, to which I will now point you: http://www.youtube.com/watch?v=JmzzSRArYes
There are many reviews of this game, and I am happy to report that the story rates as the main selling point in all of them, without contest.
I hope I will someday have the chance to actually do the full design on the game and make a sequel, where my influence will cover more than just the story.
L. Spiro