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Re: Members tributes to Memory Hacking Software...

PostPosted: Fri Jan 01, 2010 11:09 pm
by soulREAPER
cool and nice!!

use adobe?

Re: Members tributes to Memory Hacking Software...

PostPosted: Sun Jan 03, 2010 11:25 am
by WhiteHat
The ones from me, yes...

Re: Members tributes to Memory Hacking Software...

PostPosted: Fri May 14, 2010 1:02 am
by Modify
Love this software ^^ I don't know where I'd be without it. Oh wait, yes i do, id be much poorer in my games and having alot less fun ;D Thank you so much L. Spiro, keep it up!

Re: Members tributes to Memory Hacking Software...

PostPosted: Fri Apr 29, 2011 7:02 am
by Mimicsub
MHS rock! 8)

Re: Members tributes to Memory Hacking Software...

PostPosted: Wed Nov 23, 2011 11:13 am
by esco
Hey bro, long time no speak. I remember when YEARS ago, I met you before MHS even had script support, or before it even really took off. I told you how great your tool was then, and today I am here to show you what it enabled me to reproduce and program in game maker: http://sotnhacked.wordpress.com/2011/11 ... ne-is-out/

Make sure to check the special thanks section especially bro. I hope you're still having fun living the millionaire life out there in Japan! 8)

Re: Members tributes to Memory Hacking Software...

PostPosted: Fri Nov 25, 2011 5:09 pm
by L. Spiro
Looks nice, though I don’t know how I helped with that except by perpetuating your interest in the project perhaps.

I never got to play the original though I always wanted to do so.
I will try to play through this when I have time.


L. Spiro

Re: Members tributes to Memory Hacking Software...

PostPosted: Sun Nov 27, 2011 7:57 am
by esco
L. Spiro wrote:Looks nice, though I don’t know how I helped with that except by perpetuating your interest in the project perhaps.


Well, memhack allowed me to easily change and edit countless values, which in turn allowed me to accurately and quickly see, and find things like frame timers, 3d data, gfx data, physics data, text, etc. I mean without using your tool, I would have had to use the PCSX debugger alone, and that would have taken infinitely longer, and would have been much more difficult. You tool also allowed me to originally use scripts thru it to modify the original game, which taught me a lot about how game engines works, and helped to teach me a lot more about proper coding, as well as helping me to learn a bit more C language. Overall, just using your tool, and all of it's features has taught me a massive amount about coding and basic game development, that most other people have to go to school to get.

It is the whole reason why I was able to not just reproduce, but also enhance the original game into what you see now. While this demo is only a few screens and 1 stage long, I have completed the majority of the systemic things that I will in turn be able to use for the rest of the game. And I had the foresight to make them easily adaptable by separating things into individual scripts & objects, which will make adding more things in quick and simple. 8)

I never got to play the original though I always wanted to do so.
I will try to play through this when I have time.


L. Spiro


I will say this much: if you haven't played the original you should play it first and then you will truly appreciate the enhancements in this demo. Not to mention the fact that mine is just a liiiiiiiiiiiiiittle bit harder; so without some practice with the original you might end up shitting yourself on mine. :D

Re: Members tributes to Memory Hacking Software...

PostPosted: Mon Jan 16, 2012 2:26 pm
by julianzzz
its been a while since not really active on this forum... hey guys . . how are you! :lol: