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answered

PostPosted: Sun Aug 13, 2006 7:02 am
by Country Muscle
answered

PostPosted: Sun Aug 13, 2006 2:36 pm
by L. Spiro
What is the nature of your problem?

It is generally best to get help in the forums so that others with similar questions/problems can benefit from it also.


L. Spiro

PostPosted: Mon Aug 14, 2006 11:47 pm
by IcameIsawIcheated
I'm guessing the problem is that he has no idea on how to do it at all.

If that's the case then I suggest checking out these links;

http://pc.nanobot2k.org/Tutorials/tut2.txt

or

http://pc.nanobot2k.org/Tutorials/brzi_codeinject.txt

PostPosted: Tue Aug 15, 2006 10:55 am
by Country Muscle
answered

PostPosted: Tue Aug 15, 2006 11:10 am
by L. Spiro
Well we are all robots so we don’t understand flamatory language.

*bzzt*


So just ask your question.




Also, if you are going to do code injection, you are definitely going to prefer Memory Hacking Software.
My debugger/disassembler are still in the works (and looking great so far), so I can understand if you want to use another debugger, but even that will soon be changing.
I am not currently aware of any software doing better code injection, however I am certainly aware of some doing worse, and SoftICE, OllyDbg, and TSearch are in that list.


L. *zzbt* Spiro

PostPosted: Tue Aug 15, 2006 2:58 pm
by Country Muscle
Where can i download yours at? also my question was my game crashed sometimes when i inject, it has to do something with length or something.

PostPosted: Tue Aug 15, 2006 4:04 pm
by L. Spiro
Memory Hacking Software



It is possible that mine will fix your poblem, as it is more automated than the others and does more for you, helping you eliminate careless mistakes and risks.


L. Spiro

PostPosted: Tue Aug 15, 2006 4:35 pm
by Country Muscle
answered

PostPosted: Tue Aug 15, 2006 4:42 pm
by L. Spiro
0x719C78 is not a valid address.
Or you used CALL/RET instead of JMP/JMP, causing stack problems.


L. Spiro

PostPosted: Tue Aug 15, 2006 4:47 pm
by Country Muscle
ok well im not using your program till that blue screen is fixed, and that is a valid address

PostPosted: Tue Aug 15, 2006 5:03 pm
by L. Spiro
What blue screen?


I already fixed the blue screens related to the Disassembler.


L. Spiro

PostPosted: Tue Aug 15, 2006 5:33 pm
by IcameIsawIcheated
Country Muscle wrote:see it closed on this, whats wrong with this.
Code: Select all
offset 0x012AF9E0
dec eax
mov [0x719c78],eax
ret
offset 0x465091
call 0x012AF9E0

What exactley are you trying to acheive here? I presume this is for BHD am I right?

Did you read those code injection tuts I posted links to?

PostPosted: Wed Aug 16, 2006 1:09 am
by Country Muscle
this is for Delta force land warrior.... and that blue screen came up on me last night... and im just wanting to know why it was crashing.. i figured it out though.

PostPosted: Wed Aug 16, 2006 9:39 am
by L. Spiro
The Disassembler doesn’t use kernel-mode functions, though it may be possible that somewhere down the line it calls a function from another library that goes kernel.

I am rewriting the whole thing anyway, but after you get a blue screen of death Windows stops loading the driver, so you won’t get it again.

Now it is safe to use.



As for the crash, did you get it while the Disassembler loaded, or later while you were using it after it had been open for a while?
Were you scrolling up/down or were you just sitting looking at an area?


L. Spiro

Re: answered

PostPosted: Sun Apr 06, 2008 4:18 am
by liqmysaq
Country Muscle wrote:answered

plz do not erase ur posts after ur problem/question has been answered. now if anybody else has this problem/question this post will not help them and the same question will be asked again in a new post.. causing clutter and unhelpful searches when using the search button.