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Dynamic Addresses - Flash Game

PostPosted: Thu Mar 31, 2011 4:15 am
by maozao
Hello guys, I'm new here so I guess that's the correct board to post.

Well, I'm trying to find some addresses in a flash game with CE, but here is the problem.

As I could see the addresses used on it isn't static, so everytime that I open the game again the addresses are totally different, I tried to use CE to find like the X position of the character, but after some Scans it found 6 Addresses that change to the correct coordinate that I am.

Well, I read some tutorials and I know that I must to use pointers etc, but that's the problem, If we find only one address it's "easy" to find pointers, but it's finding 6, what address should I look? I used the function "What is writing on this address" (something liek that) and each one return a different value on the [eax+XXXXX], where XXXXX is the value.

Anyway, I got one of these address to test, but when I scan it to find the pointer but well, it returns more than 800000 results, how am I suppost to know what I have to use ? ;s

Trying to find some addresses again I started to scan Double values and it worked better, as you can see the Mana value has 2 addresses as the Life, but on this SS is only showing the Mana address.

Well, when I click on "What writes to this address" you can see this:

http://www.speedyshare.com/files/27696195/pointer.JPG -- Changed the SS link to speedyshare, imageshake sucks.

So what do you think about it ?!

As you can see those addresses, when I close the game and open again they are different's, am I looking on the correct place? I mean, if I found the pointers values etc will be possibl to "know" where those informations are automatically as when we are using static addresses ?

Some guys told me that pointer scan won't help on flash games, so what must I use to get those values everytime that I open it ?

Thank you.

Re: Dynamic Addresses - Flash Game

PostPosted: Thu Mar 31, 2011 9:34 am
by L. Spiro
I have never heard of anyone ever creating a pointer trail in a Flash game. It is an interpreted language.

In the case of Flash games, just make a routine to search for the number. This is trivial in MHS since you can use scripts.


L. Spiro

Re: Dynamic Addresses - Flash Game

PostPosted: Thu Mar 31, 2011 11:01 pm
by maozao
Well, I can find some values, the problem is that some of them returs more than one address.

Searching for the Health and Mana value I found 2 addresses for each one, but searching for the X and Y position of the character it returns 6 addresses and all of them changed while I'm moving and my Health/Mana changes.

What I really need is to find a solution to know where (what address) those values will be on the next time that I open the game again, since it changes everytime that I close/open it.

I won't to change values, only to read, it's a client-server game(MMO).

Thank you.