trialusert wrote:Why can't I just choose one address and find its pointer? Afterall there must be at least 1 pointer to all of those addresses.
You right about one address at least have one pointer path. Some addresses are multilayer deep and few are static. But you really don’t have to find pointer path of an address to modify its value. As long as it’s the right address (the working one), you can modify it directly via MHS table or MHS Hex Editor...
trialusert wrote:Even if you find the address that holds the right value, you can't change it untill you find its pointer. How is this different from my case? Please help me out here, guide me so I can find what's needed
That youtube video shows how to find pointer path for an address, which purpose in common is to beat DMA. It has nothing to do with value modification directly...
trialusert wrote:There's no 1 address that controls my position, only if I change all of those addresses together it changes.
There should be only one address valid among them which if you change it, then the rest also changed. It only matter of how to find this valid one...
Here is what i’ve always do to find one: (Suppose your found address are between 0x1108DD0C ~ 0x22299D98)
- I’ll lock address 0x1108DD0C ~ 0x11094130
- Get back to game and see if the player able to move
- If it cannot,
then the valid address must be between those address i’ve locked previously.
- Repeat the step, this time i’ll lock about the first half of them: 0x1108DD0C ~ 0x11090C2C
- Back to game. Again see if the player able to move.
- If it still able to move, then my previous locked addresses are invalid. DELETE them from table.
- Repeat this filtering process, until there is one address left.
- If you do it right, you’ll find the real address that holds your position...
Mind you that this method may crash your PC. But still it’s worth to try unless you’re willing to test to Lock it one address at a time. Your choice...
One common tip to find player 3D coordinate:
Best choice is to find its vertical (perpendicular to ground) coordinate. Some say it is Y coordinate, the other say it is Z coordinate. The rest two coordinates are usually stored next to it (study it via Hex Editor)...
trialusert wrote:I know my pointers are wrong, but how should I find the right pointers? Point me... =)
There are some tutorials about pointer (Complex Address) in this forum.
.. to boldly go where no eagle has gone before...