Hello,
I've managed to find the XYZ co-ords of a player, but when I try to get the X/Y Axis, I end up with a variable that I assume is the offset of the last mouse rotation and not a true axis. Any clues on how to go about getting that?
I've tried searching for an unknown value (long int/void) and sub-search for what has changed when I move the mouse. Is there another trick to it?
The game uses DirectX 8 and I think there are different axis's based off of which viewport I'm in (3rd person/1st person).