MHS 6.1 Up

Discussions Related to Game Hacking and Memory Hacking Software

Moderators: g3nuin3, SpeedWing, WhiteHat, mezzo

Postby HellzFirez » Thu Apr 10, 2008 5:03 pm

XxNyxheroxX wrote:Uhmm... I had tried on WolfTeam .(After attach to WolfTeam) Although MHS 17 won't let Xtrap detected it, but all address will change to "unobtainable" when you joined the game. ( After attach to WolfTeam)


Then find the addresses... You must've used an Save which means that the addresses wont always work unless there Complex.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
People tried bury me, breaking my bones, but im back for revenge...
User avatar
HellzFirez
Acker
 
Posts: 97
Joined: Thu Feb 14, 2008 11:51 am
Location: If MyLocationREALLY? = True Then Th4x0r = Enabled Else If TYourAss = True End Sub

Postby Uytk » Sat Apr 12, 2008 4:38 pm

HellzFirez wrote:
XxNyxheroxX wrote:Uhmm... I had tried on WolfTeam .(After attach to WolfTeam) Although MHS 17 won't let Xtrap detected it, but all address will change to "unobtainable" when you joined the game. ( After attach to WolfTeam)


Then find the addresses... You must've used an Save which means that the addresses wont always work unless there Complex.


If anyone reads yours in the future and gets really confused because that's not why it works...

http://www.memoryhacking.com/forums/viewtopic.php?t=1772

That's what Nyx needs so it's not the Addresses not being static.
"If youth, throughout all history, had had a champion to stand up for it; to show a doubting world that a child can think; and, possibly, do it practically; you wouldn’t constantly run across folks today who claim that “a child don’t know anything." ... ..."
Uytk
NULL
 
Posts: 110
Joined: Thu Apr 03, 2008 9:56 pm

Postby shinnsohai » Sat Apr 12, 2008 10:16 pm

I wanted to say thx to L`Spiro For Making This Forum And MHS
-šнιηηšσнαι-
User avatar
shinnsohai
n00b
 
Posts: 973
Joined: Mon Feb 18, 2008 7:31 pm
Location: l_ A /\/ G l< A \/\/ I

Postby emocore » Sun Apr 13, 2008 10:32 am

another great masterpiece released to the world.
thanks l.spiro. how bout your paintings? they must be pending imo :lol:
User avatar
emocore
Been Around More
 
Posts: 380
Joined: Tue Feb 12, 2008 10:55 am
Location: Taman Kencana

Postby L. Spiro » Sun Apr 13, 2008 11:40 am

My drawing is coming along.
Slowly.


L. Spiro
Our songs remind you of songs you’ve never heard.
User avatar
L. Spiro
L. Spiro
 
Posts: 3129
Joined: Mon Jul 17, 2006 10:14 pm
Location: Tokyo, Japan

Postby L. Spiro » Wed Apr 16, 2008 5:49 pm

MHS 4.017 has been fixed and reuploaded.
A fatal bug in the AAC options was ruining its functionality.
http://mhs.mpcforum.com/MHS4.017.rar


L. Spiro
Our songs remind you of songs you’ve never heard.
User avatar
L. Spiro
L. Spiro
 
Posts: 3129
Joined: Mon Jul 17, 2006 10:14 pm
Location: Tokyo, Japan

Postby jeffreydude » Sun May 18, 2008 2:01 am

when comes MHS 18? 8)
jeffreydude
I Have A Few Questions
 
Posts: 3
Joined: Mon Feb 18, 2008 4:18 am

Postby L. Spiro » Sun May 18, 2008 2:48 am

This week.


L. Spiro
Our songs remind you of songs you’ve never heard.
User avatar
L. Spiro
L. Spiro
 
Posts: 3129
Joined: Mon Jul 17, 2006 10:14 pm
Location: Tokyo, Japan

Postby L. Spiro » Tue May 20, 2008 12:02 am

MHS 4.018 has been posted.

1: The Go To dialog for the Disassembler has been fixed.
2: The UDD path is now correctly reset when invalid upon loading of MHS.
3: Fixed capitalization errors in function descriptions in the help file and Code Window.
4: Fixed the Expression Evaluator bug related to placing a | directly after a number (previously treated the number as being in hexadecimal format).
5: Fixed a crash related to bad timing when closing other processes while MHS is closing.
6: Fixed the assembler. Previously unable to compile certain commands with multiple registers or produced incorrect machine code.
7: Added Code Filter.
8: Postfixing octal numbers with U or L in the Expression Evaluator no longer results in 100% 0 values.
9: The buttons on the Auto-Assemble dialog no longer remain distorted after normalizing the window from a full-screen state.


L. Spiro
Our songs remind you of songs you’ve never heard.
User avatar
L. Spiro
L. Spiro
 
Posts: 3129
Joined: Mon Jul 17, 2006 10:14 pm
Location: Tokyo, Japan

Postby Lobbie » Tue May 20, 2008 3:41 am

Yay...thank you Mr Spiro :lol:
Lobster in Szechuan sauce, Baked Lobster in Cheese, Lobster in Ginger and Shallot....YUM!

ImageImage
By JB Gzn & emocore

Muahahaha...I am the LobsterMaster...Muahahaha
Image
User avatar
Lobbie
Been Around
 
Posts: 286
Joined: Fri Mar 07, 2008 7:56 pm
Location: Australia

Postby SpeedWing » Tue May 20, 2008 3:50 am

dang, the code filter is pretty hard in the beginning. L.Spiro, could you explain what the code filter does exactly?, because i noticed when i press the GO button and i swap back to minesweeper it already finds some things, are these addresses related to popping up minesweeper?
User avatar
SpeedWing
Defragler
 
Posts: 2031
Joined: Tue Jan 01, 2008 1:00 am
Location: If there is a Will there is a Solution.

Postby mezzo » Tue May 20, 2008 4:11 am

thanks for making the codefilter window resizable, L.Spiro !!!!
excellent tool !!

@speedwing:

To give you an idea,

* open codefilter and add minesweeper.exe
* first you make a filter called UI and press go
* move you mouse over the minesweeper gui, don't click anything yet
* drag the minesweeper gui around a bit and then minimize and maximise it
* press stop
* Notice that it has now compiled a list with functions that deal with everything we did above
* make a NEW filter, call it gamelogic
* set it as the 'capturing one
* press go; and click 1 tile
* press stop

Now rightclick on the gamelogic filter and select view results.
It will filter all the 'calls' that deal with the UI and only display the calls that
have to do with the actual game logic. Right click a call you would want to know about and select goto,
which will open the disassembler window and go to the relevant code section.
something about
- No thanks, I already have a penguin -
User avatar
mezzo
El Mariachi
 
Posts: 739
Joined: Mon Apr 30, 2007 10:27 pm
Location: Antwerp

Postby L. Spiro » Wed Aug 13, 2008 2:09 pm

MHS 5.002 is now available from the download page.

1: Added StructBuilder/Templates.
2: Hex Editor now allows placing structures/templates over RAM/files.
3: The Delete item in the Hex Editor pop-up menu now works.


L. Spiro
Our songs remind you of songs you’ve never heard.
User avatar
L. Spiro
L. Spiro
 
Posts: 3129
Joined: Mon Jul 17, 2006 10:14 pm
Location: Tokyo, Japan

Postby shinnsohai » Wed Aug 13, 2008 6:12 pm

Whats The Fuctions Of "StructBuilder/Templates"??
-šнιηηšσнαι-
User avatar
shinnsohai
n00b
 
Posts: 973
Joined: Mon Feb 18, 2008 7:31 pm
Location: l_ A /\/ G l< A \/\/ I

Postby WhiteHat » Wed Aug 13, 2008 6:31 pm

@shinnsohai
It’s in MHS help file. Read it, Shin...

Very cool feature, L. Spiro !
Thanks !
.. to boldly go where no eagle has gone before...
User avatar
WhiteHat
Elang Djawa
 
Posts: 1059
Joined: Fri Jul 21, 2006 12:49 pm
Location: Away for a while...

PreviousNext

Return to General Related Discussions

Who is online

Users browsing this forum: No registered users and 0 guests

cron