MHS and Starcraft

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MHS and Starcraft

Postby gibxam » Tue Nov 11, 2008 4:01 pm

L. Spiro,

Is it possible to hack Starcraft online with MHS? I have tried a couple different things but in the end any time I modify the value of anything important I get disconnected from the game. I am not asking for a tutorial, only if it is possible and if so where should I start reading because I know you must have solved this already in the help file :) its just a matter of combining a couple things here and there. If anyone else knows feel free to answer, although I know none of you out there do :twisted: :lol: :lol: .

Cheers,
-Max
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Re: MHS and Starcraft

Postby WhiteHat » Tue Nov 11, 2008 5:11 pm

gibxam wrote:L. Spiro,

Is it possible to hack Starcraft online with MHS? I have tried a couple different things but in the end any time I modify the value of anything important I get disconnected from the game. I am not asking for a tutorial, only if it is possible and if so where should I start reading because I know you must have solved this already in the help file :) its just a matter of combining a couple things here and there.

In my understanding, every players have copies of others values, and
the game checks if each values are equals for specific periods..

So, if a player change his value ‘illegally’, then the game will detect this.
And that player would be disconnected...

I’ll be glad if i’m wrong, but i don’t think there is a way to hack this..



gibxam wrote:If anyone else knows feel free to answer, although I know none of you out there do :twisted: :lol: :lol:

:lol:
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Postby colintso » Tue Nov 11, 2008 8:44 pm

haha..very funny...

Some values aren't copied to others. Here are some I think that are possible:

Number of troops
Amount of damage you do
Speed of the game
noobs have to learn, or they will always be noobs
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Postby gibxam » Thu Nov 13, 2008 2:31 am

whitehat- Would it be possible to change the other players values as well? Or instead check to see if the check returns that the values have been changed but than instead jump as if they have not been changed?

colintso- Thats really cool, thank you I'm going to try this out when I get home today and I will report back.

-Max
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Postby gibxam » Thu Nov 13, 2008 2:31 am

whitehat- Would it be possible to change the other players values as well? Or instead check to see if the check returns that the values have been changed but than instead jump as if they have not been changed?

colintso- Thats really cool, thank you I'm going to try this out when I get home today and I will report back.

-Max
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Postby WhiteHat » Thu Nov 13, 2008 2:48 am

gibxam wrote:Would it be possible to change the other players values as well?

Their values which reside in your RAM ?
Of course you can... But you’ll be disconnected for doing so..


gibxam wrote:Or instead check to see if the check returns that the values have been changed but than instead jump as if they have not been changed?

Sorry but i don’t understand this question. Forgive my English.

The point is: if there are any difference between each players’
values in their RAMs, disconnection will occurs..

CMIIW
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Postby obnoxious2 » Thu Nov 20, 2008 10:25 pm

to my knowledge currently.

The only hacks that can work with starcraft is maphack, zerg mineral hack, and drop hack.
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