A little guidance request!
I've hacked around in games before and in this case its usually a question about finding the correct pointer offset to the datastructure you want to poll.
I pretty much have the same requirement this time, but with a twist, this application can spawn an indef. amount of frames, and thus i want to have a list of pointers to these frames.
Spawning one frame, this is what im looking at (fetched with mhs's whats accessing this address)
MOV DWORD PTR [EBP+D70F0], EAX
And contents of EAX is holding the address of what im looking for.
Looking for strategic direction guidance here .. what should i investigate next(i want to incorporate my findings in a selfcontained c++ library later, problary for java jni interfacing)