Help on how to find a game's game loop function

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Help on how to find a game's game loop function

Postby slointe » Sun Jul 20, 2008 9:00 am

I am looking for some advice on how to find a 3D FPS game engine's renderscene or game loop?

CoD4 has for example a R_renderscene() that you can hook to display engine text and graphics without messing with D3D hooking.

This really can apply to any 3D game so I am wondering what's a good way to use MHS to locate this function. Tips? Tricks?
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Postby L. Spiro » Sun Jul 20, 2008 9:19 am

Step out of functions until you can not step out anymore.


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Postby slointe » Mon Jul 21, 2008 6:13 am

Can you elaborate a bit on what function I am stepping out of? And how to do this on MHS?
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Postby L. Spiro » Mon Jul 21, 2008 9:35 am

Any function hit while the game is running.

After a breakpoint is hit, hold F8 to step over functions and out of the current function until there are no more functions going back and you find yourself in a loop.


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