Well, I play this one game (Soldat >.>) and it uses a server sided
anticheat, whats the diff besides that and client sided anti cheat? (Like xtrap etc)
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spunge wrote:I know that this is a little old but there can be server sided anti cheat routines. The hack that you use modifies the packet indirectly, and if the server detects this obvious byte signature that the hack creates, it can kick/ban you.
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