A question about anti-cheat

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A question about anti-cheat

Postby Teh » Tue May 27, 2008 1:17 pm

Well, I play this one game (Soldat >.>) and it uses a server sided
anticheat, whats the diff besides that and client sided anti cheat? (Like xtrap etc)
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Postby RoboC » Thu Jun 12, 2008 8:33 pm

I think:

server-sided anti-cheat is a kind of anti-cheat that is on the server- you cannot see it

client-sided anti-cheat is a kind of anti cheat where you can see it.

its not much of a difference
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Postby JB Gzn » Thu Jun 12, 2008 9:35 pm

there is nothing like a server sided anti cheat.
all their addys are just server sided.
OR the program itself could function as a anti cheat
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Postby spunge » Sun Jul 27, 2008 5:56 am

I know that this is a little old but there can be server sided anti cheat routines. The hack that you use modifies the packet indirectly, and if the server detects this obvious byte signature that the hack creates, it can kick/ban you.
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Postby JB Gzn » Tue Jul 29, 2008 12:55 am

spunge wrote:I know that this is a little old but there can be server sided anti cheat routines. The hack that you use modifies the packet indirectly, and if the server detects this obvious byte signature that the hack creates, it can kick/ban you.

that isn't an anti check the is an server check :/
an anti cheat blocks UCE's and sutff :/
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Postby spunge » Tue Jul 29, 2008 1:58 am

That depends on how you look at it. The actual cheat is going through a form of a packet... and they are blocking it.
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Postby Teh » Thu Jul 31, 2008 1:29 pm

Lul people start posting a month after.
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Postby JB Gzn » Thu Jul 31, 2008 3:47 pm

when a topic gets digged, i will reply x)
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Postby qjqqyy » Tue May 26, 2009 7:22 pm

i dig it
i want to know the answer
SORRY!!
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Postby CTS_AE » Wed May 27, 2009 5:38 am

when I hear server side I think of stuff more of like
blizzards new-ish warden system, though it's not really 100% server sided I think it may work differently than most other client sides.

What warden does it it sends out a request packet and then your machine/game processes and does what it's instructed to do, after it's done doing that it sends back a packet and if it doesn't match up for what blizzard expected then you will get banned, if there isn't a responce from the client then I think you get an IP ban.

The nifty thing is, they can choose what they want to scan and when they want to scan. Only downside I could see to this, is if it created more server strain for them and possibly the gamers.
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Postby WhiteNova » Thu Jun 18, 2009 10:44 pm

Server-sided anti-cheat engines are much more effective. They are harder to bypass, the same goes for game clients that have anti-cheat build in, so it is one program running as the game and the anti-cheat, other than the two being separate processes.
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