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L. Spiro wrote:You need to find the code that wrote the line in the first place.
But you can’t always do that without knowing where it will write next.
So you have to work with what you do know. Find out what reads the line and see if you can find something in the code that can help with how the line was originally written. There should be pointers to follow back to some base or another, and from there you might be able to find the code that will make new lines too. The code should all be connected in some way somewhere. You have to find it.
L. Spiro
I am not sure how I can find the code the write the line - I am trying to learn ollydbg, but the level of stuff I am reading doesn't (hopefully yet ) tell me how to work with online game.
I am quite sure I can't pause an online game long enough for me to figure out things, since they are more or less real time.
is it possbile to record or search for what happend right after a keystroke is made or ... how do I search for what I need?
based on what I described, maybe you can suggest a way to scan the values?
particularly on the point of using a cross to define operational "center" of the map, is it possible to do?
"I assume that all mobs are blocks of ram that are identical in size and therefore the same data within the structures have the same distance from each other"
"I can find the locations of the character in the game in the ram, and therefor e I can tell which mobs are inside a measurable area."
your tool will prove to be superior to even ollydbg 2.0 right?
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