Demo #23
This release came sooner than I wanted because I found a critical bug that was introduced when I added the Complex Addresses to the stored values.
Although I got no reports of this bug, and it only happened to be today while I was making a bot for Killer Instinct, when I examined the cause of the bug I found that any time it
doesn’t happen is a matter of pure luck.
Although this release was not really ready, there is one rather huge addition in it.
Most of the WinSock library has been added to the scripts. This means you can now access the Internet with your scripts.
The help file includes example on how to create a server that will accept incoming connections and how to connect to a website and download a file from it.
Now that you can connect to the Internet via scripts, it is a whole new world.
Some practical uses, even outside of game hacking, include creating a script that will regularly download the latest Naruto on schedule.
You could regularly check for the update, or you could create a server at home and send a command from work to download the file, so you can start the download while you are at work.
You could also create a script to download large sets of files sequentially. For example, when trying to collect every single Super Nintendo Entertainment System ROM on a site that has thousands, it would be too tedious to click every link to get every ROM. Now you can make a script that can simply scroll through the list and download every one of them while you sleep.
You can make your own custom IRC client. Yes, the script can go that far.
As for game hacking, you can now set up multiple computers with MHS that can talk to each other to do tasks remotely. This was a requested feature, and it is finally here.
If you are advanced enough, you can create a script that can conect directly to a game and trick the game into thinking it has connected to a real game client. From there, you can do anything in the game you want.
L. Spiro