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So I know there are 4 pairs of spinners and I can add or subtract the total number there are on the field.
Also how do I found out what range in memory a program uses (ex. 5b6e40-7b6e3f)?
L. Spiro wrote:Because when you swing the whip, the color palette is copied to another location from the source.
That means you will only see the changes if you modify the source before the copy is made (before the whip is swung).
If you are talking about allocated memory, there is no way to tell.
If you are talking about static memory, it is the memory starting at the base of the module until moduleBase+moduleSize.
L. Spiro
I'm pretty sure they start from 400000 but I'm not sure where it ends. I just want to find out the range for the addresses that affect the gameplay itself, NOT the emulator!
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